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osu-lazer/osu.Game/Graphics/UserInterface/Nub.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
public class Nub : CircularContainer, IHasCurrentValue<bool>, IHasAccentColour
{
public const float COLLAPSED_SIZE = 20;
public const float EXPANDED_SIZE = 40;
private const float border_width = 3;
public Nub()
{
Box fill;
Size = new Vector2(COLLAPSED_SIZE, 12);
BorderColour = Color4.White;
BorderThickness = border_width;
Masking = true;
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
};
Current.ValueChanged += filled =>
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{
if (filled.NewValue)
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fill.FadeIn(200, Easing.OutQuint);
else
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Pink;
GlowingAccentColour = colours.PinkLighter;
GlowColour = colours.PinkDarker;
EdgeEffect = new EdgeEffectParameters
{
Colour = GlowColour,
Type = EdgeEffectType.Glow,
Radius = 10,
Roundness = 8,
};
}
protected override void LoadComplete()
{
FadeEdgeEffectTo(0);
}
private bool glowing;
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public bool Glowing
{
get => glowing;
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set
{
glowing = value;
if (value)
{
this.FadeColour(GlowingAccentColour, 500, Easing.OutQuint);
FadeEdgeEffectTo(1, 500, Easing.OutQuint);
}
else
{
FadeEdgeEffectTo(0, 500);
this.FadeColour(AccentColour, 500);
}
}
}
public bool Expanded
{
set => this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, Easing.OutQuint);
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}
private readonly Bindable<bool> current = new Bindable<bool>();
public Bindable<bool> Current
{
get => current;
set
{
if (value == null)
throw new ArgumentNullException(nameof(value));
current.UnbindBindings();
current.BindTo(value);
}
}
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private Color4 accentColour;
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public Color4 AccentColour
{
get => accentColour;
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set
{
accentColour = value;
if (!Glowing)
Colour = value;
}
}
private Color4 glowingAccentColour;
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public Color4 GlowingAccentColour
{
get => glowingAccentColour;
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set
{
glowingAccentColour = value;
if (Glowing)
Colour = value;
}
}
private Color4 glowColour;
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public Color4 GlowColour
{
get => glowColour;
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set
{
glowColour = value;
var effect = EdgeEffect;
effect.Colour = value;
EdgeEffect = effect;
}
}
}
}