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osu-lazer/osu.Game/Rulesets/Mods/ModHidden.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using System.Linq;
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namespace osu.Game.Rulesets.Mods
{
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public abstract class ModHidden : Mod, IReadFromConfig
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{
public override string Name => "Hidden";
public override string ShortenedName => "HD";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true;
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protected Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables.OfType<DrawableHitObject>())
{
if (d == drawables.Last() && increaseFirstObjectVisibility)
return;
d.ApplyCustomUpdateState += ApplyHiddenState;
}
}
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) { }
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}
}