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osu-lazer/osu.Game/Graphics/Cursor/IProvideCursor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Graphics.Cursor
{
/// <summary>
/// Interface for <see cref="IDrawable"/>s that display cursors which can replace the user's cursor.
/// </summary>
public interface IProvideCursor : IDrawable
{
/// <summary>
/// The cursor provided by this <see cref="IDrawable"/>.
/// May be null if no cursor should be visible.
/// </summary>
CursorContainer MenuCursor { get; }
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/// <summary>
/// Whether <see cref="MenuCursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
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/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
/// </summary>
bool ProvidingUserCursor { get; }
}
}