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osu-lazer/osu.Game/Screens/Multi/Timeshift/TimeshiftMultiplayer.cs

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2020-12-18 23:15:41 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Match;
namespace osu.Game.Screens.Multi.Timeshift
{
public class TimeshiftMultiplayer : Multiplayer
{
protected override void UpdatePollingRate(bool isIdle)
{
var timeshiftManager = (TimeshiftRoomManager)RoomManager;
if (!this.IsCurrentScreen())
{
timeshiftManager.TimeBetweenListingPolls.Value = 0;
timeshiftManager.TimeBetweenSelectionPolls.Value = 0;
}
else
{
switch (CurrentSubScreen)
{
case LoungeSubScreen _:
timeshiftManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
timeshiftManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
break;
case MatchSubScreen _:
timeshiftManager.TimeBetweenListingPolls.Value = 0;
timeshiftManager.TimeBetweenSelectionPolls.Value = isIdle ? 30000 : 5000;
break;
default:
timeshiftManager.TimeBetweenListingPolls.Value = 0;
timeshiftManager.TimeBetweenSelectionPolls.Value = 0;
break;
}
}
Logger.Log($"Polling adjusted (listing: {timeshiftManager.TimeBetweenListingPolls.Value}, selection: {timeshiftManager.TimeBetweenSelectionPolls.Value})");
}
protected override IRoomManager CreateRoomManager() => new TimeshiftRoomManager();
}
}