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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneOsuDropdown : ThemeComparisonTestScene
{
protected override Drawable CreateContent() =>
new OsuEnumDropdown<BeatmapOnlineStatus>
{
Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
Width = 150
};
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[Test]
// todo: this can be written much better if ThemeComparisonTestScene has a manual input manager
public void TestBackAction()
{
AddStep("open", () => dropdown().ChildrenOfType<Menu>().Single().Open());
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
AddAssert("closed", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Closed);
AddStep("open", () => dropdown().ChildrenOfType<Menu>().Single().Open());
AddStep("type something", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().SearchTerm.Value = "something");
AddAssert("search bar visible", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().State.Value == Visibility.Visible);
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
AddAssert("text clear", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().SearchTerm.Value == string.Empty);
AddAssert("search bar hidden", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().State.Value == Visibility.Hidden);
AddAssert("still open", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Open);
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
AddAssert("closed", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Closed);
OsuEnumDropdown<BeatmapOnlineStatus> dropdown() => this.ChildrenOfType<OsuEnumDropdown<BeatmapOnlineStatus>>().First();
}
}
}