1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00
osu-lazer/osu.Game/Skinning/Skin.cs

50 lines
1.1 KiB
C#
Raw Normal View History

2018-02-22 16:16:48 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2018-03-14 19:45:04 +08:00
using System;
2018-02-22 16:16:48 +08:00
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
namespace osu.Game.Skinning
{
2018-03-14 19:45:04 +08:00
public abstract class Skin : IDisposable
2018-02-22 16:16:48 +08:00
{
public readonly SkinInfo SkinInfo;
public virtual SkinConfiguration Configuration { get; protected set; }
2018-02-22 16:16:48 +08:00
public abstract Drawable GetDrawableComponent(string componentName);
public abstract SampleChannel GetSample(string sampleName);
protected Skin(SkinInfo skin)
{
SkinInfo = skin;
}
2018-03-14 19:45:04 +08:00
#region Disposal
~Skin()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
}
#endregion
2018-02-22 16:16:48 +08:00
}
}