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osu-lazer/osu.Game/Database/DatabaseWriteUsage.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using Microsoft.EntityFrameworkCore.Storage;
namespace osu.Game.Database
{
public class DatabaseWriteUsage : IDisposable
{
public readonly OsuDbContext Context;
private readonly IDbContextTransaction transaction;
private readonly Action<DatabaseWriteUsage> usageCompleted;
public DatabaseWriteUsage(OsuDbContext context, Action<DatabaseWriteUsage> onCompleted)
{
Context = context;
transaction = Context.BeginTransaction();
usageCompleted = onCompleted;
}
public bool PerformedWrite { get; private set; }
private bool isDisposed;
protected void Dispose(bool disposing)
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{
if (isDisposed) return;
isDisposed = true;
PerformedWrite |= Context.SaveChanges(transaction) > 0;
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usageCompleted?.Invoke(this);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~DatabaseWriteUsage()
{
Dispose(false);
}
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}
}