1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 07:53:38 +08:00
osu-lazer/osu.Game/Online/PersistentEndpointClient.cs

36 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
namespace osu.Game.Online
{
2022-11-02 10:43:22 +08:00
public abstract class PersistentEndpointClient : IAsyncDisposable
{
2022-11-02 12:15:34 +08:00
/// <summary>
/// An event notifying the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed
/// </summary>
public event Func<Exception?, Task>? Closed;
2022-11-02 12:15:34 +08:00
/// <summary>
/// Notifies the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed.
/// </summary>
/// <param name="exception">The exception that the connection closed with.</param>
protected Task InvokeClosed(Exception? exception) => Closed?.Invoke(exception) ?? Task.CompletedTask;
2022-11-02 12:15:34 +08:00
/// <summary>
/// Connects the client to the remote service to begin processing messages.
/// </summary>
/// <param name="cancellationToken">A cancellation token to stop processing messages.</param>
2022-11-02 10:44:16 +08:00
public abstract Task ConnectAsync(CancellationToken cancellationToken);
public virtual ValueTask DisposeAsync()
{
Closed = null;
return new ValueTask(Task.CompletedTask);
}
}
}