mirror of
https://github.com/ppy/osu.git
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219 lines
8.1 KiB
C#
219 lines
8.1 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Screens.Ranking;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public partial class ArgonInputDrum : AspectContainer
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{
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private const float rim_size = 0.3f;
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public ArgonInputDrum()
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{
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RelativeSizeAxes = Axes.Y;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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const float middle_split = 6;
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InternalChild = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.9f),
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Children = new Drawable[]
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{
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new TaikoHalfDrum(false)
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{
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Name = "Left Half",
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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RimAction = TaikoAction.LeftRim,
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CentreAction = TaikoAction.LeftCentre
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},
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new TaikoHalfDrum(true)
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{
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Name = "Right Half",
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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RimAction = TaikoAction.RightRim,
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CentreAction = TaikoAction.RightCentre
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},
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = OsuColour.Gray(38 / 255f),
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Width = middle_split,
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RelativeSizeAxes = Axes.Y,
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},
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = OsuColour.Gray(48 / 255f),
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Width = middle_split,
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Height = 1 - rim_size,
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RelativeSizeAxes = Axes.Y,
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},
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},
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}
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}
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};
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}
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/// <summary>
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/// A half-drum. Contains one centre and one rim hit.
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/// </summary>
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private partial class TaikoHalfDrum : CompositeDrawable, IKeyBindingHandler<TaikoAction>
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{
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/// <summary>
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/// The key to be used for the rim of the half-drum.
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/// </summary>
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public TaikoAction RimAction;
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/// <summary>
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/// The key to be used for the centre of the half-drum.
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/// </summary>
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public TaikoAction CentreAction;
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private readonly Drawable rimHit;
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private readonly Drawable centreHit;
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public TaikoHalfDrum(bool flipped)
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{
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Anchor anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight;
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Masking = true;
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Anchor = anchor;
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Origin = anchor;
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RelativeSizeAxes = Axes.Both;
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// Extend maskable region for glow.
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Height = 2f;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Children = new[]
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{
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new Circle
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{
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Anchor = anchor,
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Colour = OsuColour.Gray(51 / 255f),
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both
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},
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rimHit = new Circle
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{
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Anchor = anchor,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(
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new Color4(227, 248, 255, 255),
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new Color4(198, 245, 255, 255)
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),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(126, 215, 253, 170),
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Radius = 50,
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},
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Alpha = 0,
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},
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new Circle
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{
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Anchor = anchor,
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Origin = Anchor.Centre,
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Colour = OsuColour.Gray(64 / 255f),
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1 - rim_size)
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},
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centreHit = new Circle
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{
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Anchor = anchor,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(
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new Color4(255, 227, 236, 255),
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new Color4(255, 198, 211, 255)
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),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(255, 147, 199, 255),
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Radius = 50,
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},
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Size = new Vector2(1 - rim_size),
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Alpha = 0,
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}
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},
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},
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};
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}
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public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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{
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Drawable? target = null;
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if (e.Action == CentreAction)
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target = centreHit;
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else if (e.Action == RimAction)
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target = rimHit;
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if (target != null)
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{
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const float alpha_amount = 0.5f;
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const float down_time = 40;
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const float up_time = 750;
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target.Animate(
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t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
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).Then(
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t => t.FadeOut(up_time, Easing.OutQuint)
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);
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
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{
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}
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}
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}
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}
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