2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-09-02 17:44:02 +08:00
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2017-05-18 17:19:29 +08:00
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using osu.Game.Audio;
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2017-05-03 11:53:45 +08:00
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Mania.Objects
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{
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2017-05-09 19:55:20 +08:00
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/// <summary>
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/// Represents a hit object which requires pressing, holding, and releasing a key.
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/// </summary>
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public class HoldNote : Note, IHasEndTime
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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2017-05-03 11:53:45 +08:00
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/// </summary>
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private const double release_window_lenience = 1.5;
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public double Duration { get; set; }
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public double EndTime => StartTime + Duration;
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2017-05-18 17:19:29 +08:00
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/// <summary>
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/// The samples to be played when this hold note is released.
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/// </summary>
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public SampleInfoList EndSamples = new SampleInfoList();
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2017-05-09 19:55:20 +08:00
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/// <summary>
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/// The key-release hit windows for this hold note.
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/// </summary>
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protected HitWindows ReleaseHitWindows = new HitWindows();
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(timing, difficulty);
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ReleaseHitWindows = HitWindows * release_window_lenience;
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}
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2016-09-02 17:44:02 +08:00
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}
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}
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