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osu-lazer/osu.Game/Skinning/SkinConfiguration.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
using osu.Game.Beatmaps.Formats;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
{
public class SkinConfiguration : IHasComboColours, IHasCustomColours
{
public readonly SkinInfo SkinInfo = new SkinInfo();
public List<Color4> ComboColours { get; set; } = new List<Color4>
{
new Color4(17, 136, 170, 255),
new Color4(102, 136, 0, 255),
new Color4(204, 102, 0, 255),
new Color4(121, 9, 13, 255)
};
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
public string HitCircleFont { get; set; } = "default";
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public int HitCircleOverlap { get; set; }
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public bool? CursorExpand { get; set; } = true;
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}
}