2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Allocation;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Graphics;
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2018-09-21 01:55:24 +08:00
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using osu.Framework.MathUtils;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Threading;
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using osu.Game.Graphics.Backgrounds;
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2018-12-27 16:25:28 +08:00
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using osu.Game.Online.API;
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using osu.Game.Skinning;
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using osu.Game.Users;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Screens.Backgrounds
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{
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2018-09-21 02:13:34 +08:00
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public class BackgroundScreenDefault : BlurrableBackgroundScreen
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{
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private int currentDisplay;
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private const int background_count = 5;
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private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
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2018-12-27 16:25:28 +08:00
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private Bindable<User> user;
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private Bindable<Skin> skin;
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, SkinManager skinManager)
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{
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user = api.LocalUser.GetBoundCopy();
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skin = skinManager.CurrentSkin.GetBoundCopy();
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user.ValueChanged += _ => Next();
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skin.ValueChanged += _ => Next();
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2018-09-21 01:55:24 +08:00
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currentDisplay = RNG.Next(0, background_count);
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2018-12-27 16:25:28 +08:00
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Next();
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}
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private void display(Background newBackground)
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{
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Background?.FadeOut(800, Easing.InOutSine);
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Background?.Expire();
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2018-04-13 17:19:50 +08:00
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2019-01-23 19:52:00 +08:00
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AddInternal(Background = newBackground);
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currentDisplay++;
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}
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private ScheduledDelegate nextTask;
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public void Next()
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{
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nextTask?.Cancel();
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nextTask = Scheduler.AddDelayed(() =>
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{
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Background background;
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if (user.Value?.IsSupporter ?? false)
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background = new SkinnedBackground(skin.Value, backgroundName);
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else
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background = new Background(backgroundName);
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background.Depth = currentDisplay;
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LoadComponentAsync(background, display);
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}, 100);
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}
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2018-12-27 16:25:28 +08:00
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private class SkinnedBackground : Background
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{
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private readonly Skin skin;
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public SkinnedBackground(Skin skin, string fallbackTextureName) : base(fallbackTextureName)
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{
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this.skin = skin;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Sprite.Texture = skin.GetTexture("menu-background") ?? Sprite.Texture;
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}
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}
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}
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}
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