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35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online;
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using osu.Game.Online.Chat;
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namespace osu.Game.Screens.SelectV2.Wedge
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{
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public partial class LocalDifficultyNameContent : DifficultyNameContent
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{
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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[Resolved]
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private ILinkHandler? linkHandler { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmap.BindValueChanged(b =>
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{
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DifficultyName.Text = b.NewValue.BeatmapInfo.DifficultyName;
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// TODO: should be the mapper of the guest difficulty, but that isn't stored correctly yet (see https://github.com/ppy/osu/issues/12965)
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MapperName.Text = b.NewValue.Metadata.Author.Username;
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MapperLink.Action = () => linkHandler?.HandleLink(new LinkDetails(LinkAction.OpenUserProfile, b.NewValue.Metadata.Author));
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}, true);
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}
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}
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}
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