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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/ExplodePiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
public class ExplodePiece : Container
{
[Resolved]
private DrawableHitObject drawableObject { get; set; }
private TrianglesPiece triangles;
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public ExplodePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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Blending = BlendingParameters.Additive;
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Alpha = 0;
}
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[BackgroundDependencyLoader]
private void load()
{
Child = triangles = new TrianglesPiece
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{
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
};
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
}
private void onHitObjectApplied(DrawableHitObject obj)
{
if (obj.HitObject == null)
return;
triangles.Reset((int)obj.HitObject.StartTime);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject != null)
drawableObject.HitObjectApplied -= onHitObjectApplied;
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}
}
}