2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-11-07 15:21:32 +08:00
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2018-11-13 15:42:40 +08:00
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using osu.Framework.Allocation;
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2018-11-12 16:18:58 +08:00
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using osu.Framework.Graphics;
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2018-11-26 15:08:56 +08:00
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using osu.Framework.Input.Events;
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2018-11-13 15:42:40 +08:00
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using osu.Framework.Timing;
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2018-11-07 15:21:32 +08:00
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using osu.Game.Rulesets.Edit;
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2018-11-26 10:34:25 +08:00
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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2018-11-21 18:59:22 +08:00
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class ManiaSelectionBlueprint : SelectionBlueprint
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{
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public Vector2 ScreenSpaceDragPosition { get; private set; }
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public Vector2 DragPosition { get; private set; }
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protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
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protected IClock EditorClock { get; private set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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2018-11-15 20:37:22 +08:00
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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public ManiaSelectionBlueprint(DrawableHitObject hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock clock)
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{
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EditorClock = clock;
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}
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2018-11-13 14:45:06 +08:00
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protected override void Update()
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{
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base.Update();
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Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
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DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
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return base.OnMouseDown(e);
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}
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protected override bool OnDrag(DragEvent e)
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{
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var result = base.OnDrag(e);
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ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
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DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
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return result;
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}
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2018-11-26 10:34:25 +08:00
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public override void Show()
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{
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HitObject.AlwaysAlive = true;
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base.Show();
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}
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public override void Hide()
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{
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HitObject.AlwaysAlive = false;
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base.Hide();
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}
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}
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}
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