2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2017-07-15 00:18:12 +08:00
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using osu.Framework.Graphics;
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2020-11-16 16:23:02 +08:00
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using osu.Game.Rulesets.Judgements;
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2021-09-02 15:31:43 +08:00
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using osu.Game.Rulesets.Scoring;
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2018-04-13 17:19:50 +08:00
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Taiko.UI
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{
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2017-03-21 17:16:14 +08:00
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/// <summary>
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/// Text that is shown as judgement when a hit object is hit or missed.
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/// </summary>
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2017-09-06 17:05:51 +08:00
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public class DrawableTaikoJudgement : DrawableJudgement
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{
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2019-03-12 18:52:44 +08:00
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protected override void ApplyHitAnimations()
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{
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2019-03-12 18:52:44 +08:00
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this.MoveToY(-100, 500);
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base.ApplyHitAnimations();
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2017-03-21 15:33:25 +08:00
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}
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2021-09-02 15:31:43 +08:00
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protected override Drawable CreateDefaultJudgement(HitResult result) => new TaikoJudgementPiece(result);
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private class TaikoJudgementPiece : DefaultJudgementPiece
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{
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public TaikoJudgementPiece(HitResult result)
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: base(result)
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{
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}
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public override void PlayAnimation()
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{
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if (Result != HitResult.Miss)
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{
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JudgementText.ScaleTo(0.9f);
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JudgementText.ScaleTo(1, 500, Easing.OutElastic);
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}
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base.PlayAnimation();
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}
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}
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2017-03-21 15:33:25 +08:00
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}
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2017-12-31 04:23:18 +08:00
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}
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