1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 16:27:26 +08:00
osu-lazer/osu.Game/Skinning/SkinnableTargetWrapper.cs

47 lines
1.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Skinning
{
/// <summary>
/// A container which is serialised and can encapsulate multiple skinnable elements into a single return type (for consumption via <see cref="ISkin.GetDrawableComponent"/>.
/// Will also optionally apply default cross-element layout dependencies when initialised from a non-deserialised source.
/// </summary>
[Serializable]
public class SkinnableTargetWrapper : Container, ISkinnableComponent
{
public bool IsEditable => false;
private readonly Action<Container> applyDefaults;
/// <summary>
/// Construct a wrapper with defaults that should be applied once.
/// </summary>
2021-05-13 15:43:42 +08:00
/// <param name="applyDefaults">A function to apply the default layout.</param>
public SkinnableTargetWrapper(Action<Container> applyDefaults)
: this()
{
this.applyDefaults = applyDefaults;
}
[JsonConstructor]
public SkinnableTargetWrapper()
{
RelativeSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
// schedule is required to allow children to run their LoadComplete and take on their correct sizes.
Schedule(() => applyDefaults?.Invoke(this));
}
}
}