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osu-lazer/osu.Game/Overlays/RankingsOverlay.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays.Rankings;
using osu.Game.Users;
using osu.Game.Rulesets;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using System.Threading;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Rankings.Tables;
namespace osu.Game.Overlays
{
public class RankingsOverlay : FullscreenOverlay
{
private readonly Bindable<Country> country = new Bindable<Country>();
private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly BasicScrollContainer scrollFlow;
private readonly Box background;
private readonly Container contentPlaceholder;
private readonly DimmedLoadingLayer loading;
private APIRequest request;
private CancellationTokenSource cancellationToken;
[Resolved]
private IAPIProvider api { get; set; }
public RankingsOverlay()
{
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
scrollFlow = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new RankingsHeader
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Country = { BindTarget = country },
Scope = { BindTarget = scope },
Ruleset = { BindTarget = ruleset }
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
contentPlaceholder = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Vertical = 10 }
},
loading = new DimmedLoadingLayer(),
}
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Waves.FirstWaveColour = colour.Green;
Waves.SecondWaveColour = colour.GreenLight;
Waves.ThirdWaveColour = colour.GreenDark;
Waves.FourthWaveColour = colour.GreenDarker;
background.Colour = OsuColour.Gray(0.1f);
}
protected override void LoadComplete()
{
country.BindValueChanged(_ =>
{
// if a country is requested, force performance scope.
if (country.Value != null)
scope.Value = RankingsScope.Performance;
Scheduler.AddOnce(loadNewContent);
}, true);
scope.BindValueChanged(_ =>
{
// country filtering is only valid for performance scope.
if (scope.Value != RankingsScope.Performance)
country.Value = null;
Scheduler.AddOnce(loadNewContent);
}, true);
ruleset.BindValueChanged(_ => Scheduler.AddOnce(loadNewContent), true);
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base.LoadComplete();
}
public void ShowCountry(Country requested)
{
if (requested == null)
return;
Show();
country.Value = requested;
}
private void loadNewContent()
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{
scrollFlow.ScrollToStart();
loading.Show();
cancellationToken?.Cancel();
request?.Cancel();
switch (scope.Value)
{
default:
contentPlaceholder.Clear();
loading.Hide();
return;
case RankingsScope.Performance:
createPerformanceTable();
return;
case RankingsScope.Country:
createCountryTable();
return;
case RankingsScope.Score:
createScoreTable();
return;
}
}
private void createCountryTable()
{
request = new GetCountryRankingsRequest(ruleset.Value);
((GetCountryRankingsRequest)request).Success += rankings => Schedule(() =>
{
var table = new CountriesTable(1, rankings.Countries);
loadTable(table);
});
api.Queue(request);
}
private void createPerformanceTable()
{
request = new GetUserRankingsRequest(ruleset.Value, country: country.Value?.FlagName);
((GetUserRankingsRequest)request).Success += rankings => Schedule(() =>
{
var table = new PerformanceTable(1, rankings.Users);
loadTable(table);
});
api.Queue(request);
}
private void createScoreTable()
{
request = new GetUserRankingsRequest(ruleset.Value, UserRankingsType.Score);
((GetUserRankingsRequest)request).Success += rankings => Schedule(() =>
{
var table = new ScoresTable(1, rankings.Users);
loadTable(table);
});
api.Queue(request);
}
private void loadTable(Drawable table)
{
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LoadComponentAsync(table, t =>
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{
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contentPlaceholder.Child = t;
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loading.Hide();
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}, (cancellationToken = new CancellationTokenSource()).Token);
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}
}
}