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osu-lazer/osu.Game/Storyboards/Storyboard.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Storyboards
{
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public class Storyboard
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{
private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
public IEnumerable<StoryboardLayer> Layers => layers.Values;
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
public Storyboard()
{
layers.Add("Background", new StoryboardLayer("Background", 3));
layers.Add("Fail", new StoryboardLayer("Fail", 2) { EnabledWhenPassing = false, });
layers.Add("Pass", new StoryboardLayer("Pass", 1) { EnabledWhenFailing = false, });
layers.Add("Foreground", new StoryboardLayer("Foreground", 0));
}
public StoryboardLayer GetLayer(string name)
{
StoryboardLayer layer;
if (!layers.TryGetValue(name, out layer))
layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1);
return layer;
}
/// <summary>
/// Whether the beatmap's background should be hidden while this storyboard is being displayed.
/// </summary>
public bool ReplacesBackground
{
get
{
var backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant();
if (backgroundPath == null)
return false;
return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath);
}
}
public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null)
{
var drawable = new DrawableStoryboard(this);
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
return drawable;
}
}
}