2018-10-29 17:23:23 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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2018-11-09 12:58:46 +08:00
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using osu.Framework.Configuration;
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2018-10-29 17:23:23 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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2018-11-07 15:08:56 +08:00
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
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2018-10-29 17:23:23 +08:00
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{
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public class SpinnerPiece : CompositeDrawable
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{
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2018-11-09 12:58:46 +08:00
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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2018-10-29 17:23:23 +08:00
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private readonly Spinner spinner;
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private readonly CircularContainer circle;
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private readonly RingPiece ring;
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public SpinnerPiece(Spinner spinner)
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{
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this.spinner = spinner;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fit;
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Size = new Vector2(1.3f);
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InternalChildren = new Drawable[]
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{
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circle = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Alpha = 0.5f,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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ring = new RingPiece
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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};
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ring.Scale = new Vector2(spinner.Scale);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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2018-11-09 12:58:46 +08:00
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positionBindable.BindValueChanged(_ => updatePosition());
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stackHeightBindable.BindValueChanged(_ => updatePosition());
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scaleBindable.BindValueChanged(v => ring.Scale = new Vector2(v));
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positionBindable.BindTo(spinner.PositionBindable);
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stackHeightBindable.BindTo(spinner.StackHeightBindable);
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scaleBindable.BindTo(spinner.ScaleBindable);
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2018-10-29 17:23:23 +08:00
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}
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private void updatePosition() => Position = spinner.Position;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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