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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
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public class SliderCirclePiece : HitCirclePiece
{
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private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
private readonly Slider slider;
private readonly SliderPosition position;
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public SliderCirclePiece(Slider slider, SliderPosition position)
: base(slider.HeadCircle)
{
this.slider = slider;
this.position = position;
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}
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[BackgroundDependencyLoader]
private void load()
{
controlPointsBindable.BindValueChanged(_ => UpdatePosition());
controlPointsBindable.BindTo(slider.ControlPointsBindable);
}
protected override void UpdatePosition()
{
switch (position)
{
case SliderPosition.Start:
Position = slider.StackedPosition + slider.Path.PositionAt(0);
break;
case SliderPosition.End:
Position = slider.StackedPosition + slider.Path.PositionAt(1);
break;
}
}
}
}