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osu-lazer/osu.Game.Tests/Visual/Background/TestSceneTriangleBorderShader.cs

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2022-11-13 19:59:17 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Rendering;
namespace osu.Game.Tests.Visual.Background
{
public class TestSceneTriangleBorderShader : OsuTestScene
{
public TestSceneTriangleBorderShader()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.DarkGreen
},
new TriangleBorder
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(100)
}
};
}
private class TriangleBorder : Sprite
{
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, IRenderer renderer)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder");
Texture = renderer.WhitePixel;
}
protected override DrawNode CreateDrawNode() => new TriangleBorderDrawNode(this);
private class TriangleBorderDrawNode : SpriteDrawNode
{
public TriangleBorderDrawNode(TriangleBorder source)
: base(source)
{
}
protected override bool CanDrawOpaqueInterior => false;
}
}
}
}