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osu-lazer/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs

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2023-10-26 13:58:47 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
protected override OsuSpriteText CreateSpriteText()
=> base.CreateSpriteText().With(s => s.Font = OsuFont.Default.With(size: 19.2f));
}
}