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osu-lazer/osu.Game/Overlays/Options/OptionsSideNav.cs

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C#
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using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics;
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namespace osu.Game.Overlays.Options
{
public class OptionsSideNav : Container
{
private FlowContainer content;
protected override Container Content => content;
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public OptionsSideNav()
{
RelativeSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
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{
content = new FlowContainer
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{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Direction = FlowDirection.VerticalOnly
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},
new Box
{
Colour = new Color4(30, 30, 30, 255),
RelativeSizeAxes = Axes.Y,
Width = 2,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
}
};
}
public class SidebarButton : Container
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{
private TextAwesome drawableIcon;
private Box backgroundBox;
public Action Action;
public FontAwesome Icon
{
get { return drawableIcon.Icon; }
set { drawableIcon.Icon = value; }
}
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public SidebarButton()
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{
Size = new Vector2(60);
Children = new Drawable[]
{
backgroundBox = new Box
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Colour = new Color4(60, 60, 60, 255),
Alpha = 0,
},
drawableIcon = new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
},
};
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}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs e)
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{
Action?.Invoke();
backgroundBox.FlashColour(Color4.White, 400);
return true;
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}
protected override bool OnHover(InputState state)
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{
backgroundBox.FadeTo(0.4f, 200);
return true;
}
protected override void OnHoverLost(InputState state)
{
backgroundBox.FadeTo(0, 200);
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}
}
}
}