1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 12:33:03 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/SliderTick.cs

35 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderTick : OsuHitObject
{
public int SpanIndex { get; set; }
public double SpanStartTime { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
double offset;
if (SpanIndex > 0)
// Adding 200 to include the offset stable used.
// This is so on repeats ticks don't appear too late to be visually processed by the player.
offset = 200;
else
offset = TimeFadeIn * 0.66f;
2018-04-13 17:19:50 +08:00
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}
2018-08-06 10:50:18 +08:00
public override Judgement CreateJudgement() => new OsuJudgement();
2018-04-13 17:19:50 +08:00
}
}