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osu-lazer/osu.Game/Screens/Multi/Match/MatchScreen.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Play;
using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
using osu.Game.Users;
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namespace osu.Game.Screens.Multi.Match
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{
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public class MatchScreen : MultiplayerScreen
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{
private readonly Participants participants;
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private readonly Bindable<string> nameBind = new Bindable<string>();
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private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
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private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
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protected override Drawable TransitionContent => participants;
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public override string Title => room.Name.Value;
public override string ShortTitle => "room";
[Cached]
private readonly Room room;
[Resolved]
private Multiplayer multiplayer { get; set; }
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[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved]
private APIAccess api { get; set; }
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public MatchScreen(Room room)
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{
this.room = room;
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nameBind.BindTo(room.Name);
beatmapBind.BindTo(room.Beatmap);
statusBind.BindTo(room.Status);
availabilityBind.BindTo(room.Availability);
typeBind.BindTo(room.Type);
participantsBind.BindTo(room.Participants);
maxParticipantsBind.BindTo(room.MaxParticipants);
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Components.Header header;
RoomSettingsOverlay settings;
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Info info;
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Children = new Drawable[]
{
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header = new Components.Header
{
Depth = -1,
},
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info = new Info
{
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Margin = new MarginPadding { Top = Components.Header.HEIGHT },
OnStart = onStart
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},
participants = new Participants
{
RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Components.Header.HEIGHT + Info.HEIGHT },
},
new Container
{
RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Components.Header.HEIGHT },
Child = settings = new RoomSettingsOverlay
{
RelativeSizeAxes = Axes.Both,
Height = 0.9f,
},
},
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};
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
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header.Beatmap.BindTo(Beatmap);
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header.Tabs.Current.ValueChanged += t =>
{
if (t is SettingsMatchPage)
settings.Show();
else
settings.Hide();
};
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info.Beatmap.BindTo(beatmapBind);
info.Name.BindTo(nameBind);
info.Status.BindTo(statusBind);
info.Availability.BindTo(availabilityBind);
info.Type.BindTo(typeBind);
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participants.Users.BindTo(participantsBind);
participants.MaxParticipants.BindTo(maxParticipantsBind);
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}
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[BackgroundDependencyLoader]
private void load()
{
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beatmapBind.BindTo(room.Beatmap);
beatmapBind.BindValueChanged(b => Beatmap.Value = beatmapManager.GetWorkingBeatmap(room.Beatmap.Value), true);
Beatmap.BindValueChanged(b => beatmapBind.Value = b.BeatmapInfo);
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}
private void onStart()
{
switch (typeBind.Value)
{
default:
case GameTypeTimeshift _:
multiplayer.Push(new PlayerLoader(new TimeshiftPlayer()));
break;
}
}
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}
}