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45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinComponents
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{
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public static class SkinnableComponentStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.SkinnableComponentStrings";
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/// <summary>
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/// "Sprite name"
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/// </summary>
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public static LocalisableString SpriteName => new TranslatableString(getKey(@"sprite_name"), "Sprite name");
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/// <summary>
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/// "The filename of the sprite"
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/// </summary>
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public static LocalisableString SpriteNameDescription => new TranslatableString(getKey(@"sprite_name_description"), "The filename of the sprite");
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/// <summary>
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/// "Font"
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/// </summary>
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public static LocalisableString Font => new TranslatableString(getKey(@"font"), "Font");
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/// <summary>
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/// "The font to use."
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/// </summary>
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public static LocalisableString FontDescription => new TranslatableString(getKey(@"font_description"), "The font to use.");
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/// <summary>
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/// "Text"
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/// </summary>
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public static LocalisableString TextElementText => new TranslatableString(getKey(@"text_element_text"), "Text");
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/// <summary>
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/// "The text to be displayed."
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/// </summary>
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public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), "The text to be displayed.");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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