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osu-lazer/osu.Game/Utils/SentryLogger.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
using System.Net;
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using osu.Framework.Logging;
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using Sentry;
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namespace osu.Game.Utils
{
/// <summary>
/// Report errors to sentry.
/// </summary>
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public class SentryLogger : IDisposable
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{
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private SentryClient sentry;
private Scope sentryScope;
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public SentryLogger(OsuGame game)
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{
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if (!game.IsDeployedBuild) return;
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var options = new SentryOptions
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{
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Dsn = "https://5e342cd55f294edebdc9ad604d28bbd3@sentry.io/1255255",
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Release = game.Version
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};
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sentry = new SentryClient(options);
sentryScope = new Scope(options);
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Exception lastException = null;
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Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Verbose) return;
var exception = entry.Exception;
if (exception != null)
{
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if (!shouldSubmitException(exception))
return;
// since we let unhandled exceptions go ignored at times, we want to ensure they don't get submitted on subsequent reports.
if (lastException != null &&
lastException.Message == exception.Message && exception.StackTrace.StartsWith(lastException.StackTrace, StringComparison.Ordinal))
return;
lastException = exception;
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sentry.CaptureEvent(new SentryEvent(exception) { Message = entry.Message }, sentryScope);
}
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else
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sentryScope.AddBreadcrumb(DateTimeOffset.Now, entry.Message, entry.Target.ToString(), "navigation");
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};
}
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private bool shouldSubmitException(Exception exception)
{
switch (exception)
{
case IOException ioe:
// disk full exceptions, see https://stackoverflow.com/a/9294382
const int hr_error_handle_disk_full = unchecked((int)0x80070027);
const int hr_error_disk_full = unchecked((int)0x80070070);
if (ioe.HResult == hr_error_handle_disk_full || ioe.HResult == hr_error_disk_full)
return false;
break;
case WebException we:
switch (we.Status)
{
// more statuses may need to be blocked as we come across them.
case WebExceptionStatus.Timeout:
return false;
}
break;
}
return true;
}
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#region Disposal
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
isDisposed = true;
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sentry?.Dispose();
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sentry = null;
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sentryScope = null;
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}
#endregion
}
}