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osu-lazer/osu.Game/Skinning/SkinManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.IO.Archives;
namespace osu.Game.Skinning
{
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
{
private readonly AudioManager audio;
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin());
public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
public override string[] HandledExtensions => new[] { ".osk" };
protected override string[] HashableFileTypes => new[] { ".ini" };
protected override string ImportFromStablePath => "Skins";
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public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
{
this.audio = audio;
ItemRemoved += removedInfo =>
{
// check the removed skin is not the current user choice. if it is, switch back to default.
if (removedInfo.ID == CurrentSkinInfo.Value.ID)
CurrentSkinInfo.Value = SkinInfo.Default;
};
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = getSkin(skin.NewValue);
CurrentSkin.ValueChanged += skin =>
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{
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
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throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
SourceChanged?.Invoke();
};
}
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/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
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/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUsableSkins()
{
var userSkins = GetAllUserSkins();
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userSkins.Insert(0, SkinInfo.Default);
return userSkins;
}
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
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protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name };
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protected override void Populate(SkinInfo model, ArchiveReader archive)
{
base.Populate(model, archive);
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Skin reference = getSkin(model);
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if (!string.IsNullOrEmpty(reference.Configuration.SkinInfo.Name))
{
model.Name = reference.Configuration.SkinInfo.Name;
model.Creator = reference.Configuration.SkinInfo.Creator;
}
else
{
model.Name = model.Name.Replace(".osk", "");
model.Creator = "Unknown";
}
}
/// <summary>
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
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private Skin getSkin(SkinInfo skinInfo)
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{
if (skinInfo == SkinInfo.Default)
return new DefaultSkin();
return new LegacySkin(skinInfo, Files.Store, audio);
}
/// <summary>
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public SkinInfo Query(Expression<Func<SkinInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
public event Action SourceChanged;
public Drawable GetDrawableComponent(string componentName) => CurrentSkin.Value.GetDrawableComponent(componentName);
public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);
public SampleChannel GetSample(string sampleName) => CurrentSkin.Value.GetSample(sampleName);
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => CurrentSkin.Value.GetValue(query);
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}
}