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osu-lazer/osu.Game/Screens/Multi/Multiplayer.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Menu;
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using osu.Game.Screens.Multi.Lounge;
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namespace osu.Game.Screens.Multi
{
[Cached]
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public class Multiplayer : OsuScreen
{
private readonly MultiplayerWaveContainer waves;
public Multiplayer()
{
Child = waves = new MultiplayerWaveContainer
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{
RelativeSizeAxes = Axes.Both,
};
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LoungeScreen loungeScreen;
waves.AddRange(new Drawable[]
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{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"3e3a44"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"3c3842"),
ColourDark = OsuColour.FromHex(@"393540"),
TriangleScale = 5,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
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Child = loungeScreen = new LoungeScreen(),
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},
new Header(loungeScreen)
});
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loungeScreen.Exited += s => Exit();
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}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
waves.Show();
}
protected override bool OnExiting(Screen next)
{
waves.Hide();
return base.OnExiting(next);
}
protected override void OnResuming(Screen last)
{
base.OnResuming(last);
Content.FadeIn(250);
Content.ScaleTo(1, 250, Easing.OutSine);
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}
protected override void OnSuspending(Screen next)
{
Content.ScaleTo(1.1f, 250, Easing.InSine);
Content.FadeOut(250);
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base.OnSuspending(next);
}
protected override void LogoExiting(OsuLogo logo)
{
// the wave overlay transition takes longer than expected to run.
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
base.LogoExiting(logo);
}
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private class MultiplayerWaveContainer : WaveContainer
{
protected override bool StartHidden => true;
public MultiplayerWaveContainer()
{
FirstWaveColour = OsuColour.FromHex(@"654d8c");
SecondWaveColour = OsuColour.FromHex(@"554075");
ThirdWaveColour = OsuColour.FromHex(@"44325e");
FourthWaveColour = OsuColour.FromHex(@"392850");
}
}
}
}