2018-04-13 17:19:50 +08:00
|
|
|
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
|
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
2018-07-21 10:38:28 +08:00
|
|
|
|
using osu.Framework.Input.StateChanges;
|
2018-11-28 16:20:37 +08:00
|
|
|
|
using osu.Game.Replays;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Mania.Replays
|
|
|
|
|
{
|
|
|
|
|
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
|
|
|
|
|
{
|
|
|
|
|
public ManiaFramedReplayInputHandler(Replay replay)
|
|
|
|
|
: base(replay)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
|
|
|
|
|
2018-06-11 22:00:26 +08:00
|
|
|
|
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
2018-04-13 17:19:50 +08:00
|
|
|
|
}
|
|
|
|
|
}
|