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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using osu.Framework.Graphics ;
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using osu.Framework.Graphics.UserInterface ;
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using osu.Game.Graphics.UserInterface ;
namespace osu.Game.Overlays.Settings
{
public class SettingsSlider < T > : SettingsSlider < T , OsuSliderBar < T > >
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where T : struct , IEquatable < T > , IComparable < T > , IConvertible
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{
}
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public class SettingsSlider < TValue , TSlider > : SettingsItem < TValue >
where TValue : struct , IEquatable < TValue > , IComparable < TValue > , IConvertible
where TSlider : OsuSliderBar < TValue > , new ( )
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{
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protected override Drawable CreateControl ( ) = > new TSlider
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{
Margin = new MarginPadding { Top = 5 , Bottom = 5 } ,
RelativeSizeAxes = Axes . X
} ;
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/// <summary>
/// When set, value changes based on user input are only transferred to any bound control's Current on commit.
/// This is useful if the UI interaction could be adversely affected by the value changing, such as the position of the <see cref="SliderBar{T}"/> on the screen.
/// </summary>
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public bool TransferValueOnCommit
{
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get = > ( ( TSlider ) Control ) . TransferValueOnCommit ;
set = > ( ( TSlider ) Control ) . TransferValueOnCommit = value ;
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}
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/// <summary>
/// A custom step value for each key press which actuates a change on this control.
/// </summary>
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public float KeyboardStep
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{
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get = > ( ( TSlider ) Control ) . KeyboardStep ;
set = > ( ( TSlider ) Control ) . KeyboardStep = value ;
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}
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/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
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public bool DisplayAsPercentage
{
get = > ( ( TSlider ) Control ) . DisplayAsPercentage ;
set = > ( ( TSlider ) Control ) . DisplayAsPercentage = value ;
}
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}
}