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osu-lazer/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.Skinning
{
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public class ManiaLegacySkinTransformer : LegacySkinTransformer
{
private readonly ManiaBeatmap beatmap;
/// <summary>
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/// Mapping of <see cref="HitResult"/> to their corresponding
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
/// </summary>
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private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
= new Dictionary<HitResult, LegacyManiaSkinConfigurationLookups>
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{
{ HitResult.Perfect, LegacyManiaSkinConfigurationLookups.Hit300g },
{ HitResult.Great, LegacyManiaSkinConfigurationLookups.Hit300 },
{ HitResult.Good, LegacyManiaSkinConfigurationLookups.Hit200 },
{ HitResult.Ok, LegacyManiaSkinConfigurationLookups.Hit100 },
{ HitResult.Meh, LegacyManiaSkinConfigurationLookups.Hit50 },
{ HitResult.Miss, LegacyManiaSkinConfigurationLookups.Hit0 }
};
/// <summary>
/// Mapping of <see cref="HitResult"/> to their corresponding
/// default filenames.
/// </summary>
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private static readonly IReadOnlyDictionary<HitResult, string> default_hitresult_skin_filenames
= new Dictionary<HitResult, string>
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{
{ HitResult.Perfect, "mania-hit300g" },
{ HitResult.Great, "mania-hit300" },
{ HitResult.Good, "mania-hit200" },
{ HitResult.Ok, "mania-hit100" },
{ HitResult.Meh, "mania-hit50" },
{ HitResult.Miss, "mania-hit0" }
};
private Lazy<bool> isLegacySkin;
/// <summary>
/// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned.
/// </summary>
private Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
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: base(source)
{
this.beatmap = (ManiaBeatmap)beatmap;
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Source.SourceChanged += sourceChanged;
sourceChanged();
}
private void sourceChanged()
{
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isLegacySkin = new Lazy<bool>(() => Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => Source.GetAnimation(
this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
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?? "mania-key1", true, true) != null);
}
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public override Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return getResult(resultComponent.Component);
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case ManiaSkinComponent maniaComponent:
if (!isLegacySkin.Value || !hasKeyTexture.Value)
return null;
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switch (maniaComponent.Component)
{
case ManiaSkinComponents.ColumnBackground:
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
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case ManiaSkinComponents.HitTarget:
return new LegacyHitTarget();
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case ManiaSkinComponents.KeyArea:
return new LegacyKeyArea();
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case ManiaSkinComponents.Note:
return new LegacyNotePiece();
case ManiaSkinComponents.HoldNoteHead:
return new LegacyHoldNoteHeadPiece();
case ManiaSkinComponents.HoldNoteTail:
return new LegacyHoldNoteTailPiece();
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case ManiaSkinComponents.HoldNoteBody:
return new LegacyBodyPiece();
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case ManiaSkinComponents.HitExplosion:
return new LegacyHitExplosion();
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case ManiaSkinComponents.StageBackground:
return new LegacyStageBackground();
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case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();
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}
break;
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}
return null;
}
private Drawable getResult(HitResult result)
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{
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
?? default_hitresult_skin_filenames[result];
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return this.GetAnimation(filename, true, true);
}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
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return Source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
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return Source.GetConfig<TLookup, TValue>(lookup);
}
}
}