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osu-lazer/osu.Game/Screens/Menu/IdleTracker.cs

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2018-09-13 01:34:52 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
namespace osu.Game.Screens.Menu
{
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>
{
private double lastInteractionTime;
public double IdleTime => Clock.CurrentTime - lastInteractionTime;
private bool updateLastInteractionTime()
{
lastInteractionTime = Clock.CurrentTime;
return false;
}
public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
public bool OnReleased(PlatformAction action) => updateLastInteractionTime();
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => updateLastInteractionTime();
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => updateLastInteractionTime();
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => updateLastInteractionTime();
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => updateLastInteractionTime();
protected override bool OnMouseMove(InputState state) => updateLastInteractionTime();
}
}