2020-10-15 14:35:33 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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2021-05-03 15:47:47 +08:00
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using osu.Framework.Allocation;
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2020-10-15 14:35:33 +08:00
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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2020-10-15 14:35:33 +08:00
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneComboCounter : SkinnableTestScene
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{
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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2021-05-03 15:47:47 +08:00
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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2020-10-15 14:35:33 +08:00
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ComboCounter))));
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2020-10-15 14:35:33 +08:00
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}
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[Test]
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public void TestComboCounterIncrementing()
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{
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AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
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2020-10-15 14:35:33 +08:00
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2021-05-03 15:47:47 +08:00
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AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
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2020-10-15 14:35:33 +08:00
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}
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}
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}
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