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osu-lazer/osu.Game/Overlays/Settings/SettingsTextBox.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Settings
{
public class SettingsTextBox : SettingsItem<string>
{
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protected override Drawable CreateControl() => new OsuSettingsTextBox
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{
Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X,
CommitOnFocusLost = true,
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};
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public class OsuSettingsTextBox : OsuTextBox
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{
private const float border_thickness = 3;
private Color4 borderColourFocused;
private Color4 borderColourUnfocused;
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
borderColourUnfocused = colour.Gray4.Opacity(0.5f);
borderColourFocused = BorderColour;
updateBorder();
}
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);
updateBorder();
}
protected override void OnFocusLost(FocusLostEvent e)
{
base.OnFocusLost(e);
updateBorder();
}
private void updateBorder()
{
BorderThickness = border_thickness;
BorderColour = HasFocus ? borderColourFocused : borderColourUnfocused;
}
}
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public class OsuSettingsNumberBox : OsuSettingsTextBox
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{
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
}
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}
}