1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 17:13:07 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/Swell.cs

45 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Objects.Types;
2018-11-29 23:05:13 +08:00
using osu.Game.Rulesets.Judgements;
2019-09-06 14:24:00 +08:00
using osu.Game.Rulesets.Scoring;
2018-11-29 23:05:13 +08:00
using osu.Game.Rulesets.Taiko.Judgements;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Taiko.Objects
{
public class Swell : TaikoHitObject, IHasEndTime
{
2020-02-05 16:12:26 +08:00
public double EndTime
{
get => StartTime + Duration;
set => Duration = value - StartTime;
}
2018-04-13 17:19:50 +08:00
public double Duration { get; set; }
/// <summary>
/// The number of hits required to complete the swell successfully.
/// </summary>
public int RequiredHits = 10;
2019-02-28 12:31:40 +08:00
public override bool IsStrong
{
set => throw new NotSupportedException($"{nameof(Swell)} cannot be a strong hitobject.");
}
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
for (int i = 0; i < RequiredHits; i++)
AddNested(new SwellTick());
}
2018-12-06 16:09:42 +08:00
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
2019-10-09 18:08:31 +08:00
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
2018-04-13 17:19:50 +08:00
}
}