1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 06:33:21 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs

26 lines
1015 B
C#
Raw Normal View History

2018-01-05 19:21:19 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
2017-09-27 00:13:34 +08:00
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
2017-09-27 00:13:34 +08:00
namespace osu.Game.Rulesets.Osu.Objects
{
2017-09-27 23:28:44 +08:00
public class RepeatPoint : OsuHitObject
2017-09-27 00:13:34 +08:00
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
if (RepeatIndex > 0)
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
2017-09-27 00:13:34 +08:00
}
}