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osu-lazer/osu.Game/OsuGameBase.cs

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2.6 KiB
C#
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using osu.Framework;
using osu.Framework.GameModes;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps.IO;
using osu.Game.Configuration;
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using osu.Game.Database;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Processing;
using osu.Game.Online.API;
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using osu.Game.Overlays;
namespace osu.Game
{
public class OsuGameBase : BaseGame
{
internal OsuConfigManager Config = new OsuConfigManager();
internal BeatmapDatabase Beatmaps { get; private set; }
protected override string MainResourceFile => @"osu.Game.Resources.dll";
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public Options Options;
public APIAccess API;
protected override Container Content => ratioContainer?.IsLoaded == true ? ratioContainer : base.Content;
private RatioAdjust ratioContainer;
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public CursorContainer Cursor;
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public override void Load(BaseGame game)
{
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base.Load(game);
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OszArchiveReader.Register();
Beatmaps = new BeatmapDatabase(Host.Storage);
//this completely overrides the framework default. will need to change once we make a proper FontStore.
Fonts = new TextureStore() { ScaleAdjust = 0.01f };
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
API = new APIAccess()
{
Username = Config.Get<string>(OsuConfig.Username),
Password = Config.Get<string>(OsuConfig.Password),
Token = Config.Get<string>(OsuConfig.Token)
};
Add(new Drawable[]
{
ratioContainer = new RatioAdjust
{
Children = new Drawable[]
{
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Options = new Options(),
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Cursor = new OsuCursorContainer()
}
}
});
}
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protected override void Update()
{
base.Update();
API.Update();
}
protected override void Dispose(bool isDisposing)
{
//refresh token may have changed.
Config.Set(OsuConfig.Token, API.Token);
Config.Save();
base.Dispose(isDisposing);
}
}
}