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osu-lazer/osu.Game/Beatmaps/Drawables/DifficultyColouredContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
{
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public abstract class DifficultyColouredContainer : Container, IHasAccentColour
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{
public Color4 AccentColour { get; set; }
private readonly BeatmapInfo beatmap;
private OsuColour palette;
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protected DifficultyColouredContainer(BeatmapInfo beatmap)
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{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(OsuColour palette)
{
if (palette == null)
throw new ArgumentNullException(nameof(palette));
this.palette = palette;
AccentColour = getColour(beatmap);
}
private enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert,
ExpertPlus
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
var rating = beatmap.StarDifficulty;
if (rating < 2.0) return DifficultyRating.Easy;
if (rating < 2.7) return DifficultyRating.Normal;
if (rating < 4.0) return DifficultyRating.Hard;
if (rating < 5.3) return DifficultyRating.Insane;
if (rating < 6.5) return DifficultyRating.Expert;
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return DifficultyRating.ExpertPlus;
}
private Color4 getColour(BeatmapInfo beatmap)
{
switch (getDifficultyRating(beatmap))
{
case DifficultyRating.Easy:
return palette.Green;
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default:
case DifficultyRating.Normal:
return palette.Blue;
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case DifficultyRating.Hard:
return palette.Yellow;
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case DifficultyRating.Insane:
return palette.Pink;
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case DifficultyRating.Expert:
return palette.Purple;
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case DifficultyRating.ExpertPlus:
return palette.Gray0;
}
}
}
}