2018-01-05 20:21:19 +09:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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2017-03-31 16:20:31 +09:00
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-04-18 16:05:58 +09:00
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using osu.Game.Rulesets.Replays;
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2017-03-31 16:20:31 +09:00
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using System.Collections.Generic;
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2018-03-01 01:45:41 +09:00
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using System.Linq;
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2017-03-31 16:20:31 +09:00
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using osu.Framework.Input;
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2017-04-18 16:05:58 +09:00
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namespace osu.Game.Rulesets.Taiko.Replays
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2017-03-31 16:20:31 +09:00
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{
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2018-02-28 16:34:47 +09:00
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internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
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2017-03-31 16:20:31 +09:00
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{
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public TaikoFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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2018-03-01 01:45:41 +09:00
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protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
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2018-02-28 16:34:47 +09:00
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public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
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2017-03-31 16:20:31 +09:00
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}
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}
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