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osu-lazer/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/ControlPointPiece.cs

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C#
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
{
public class ControlPointPiece : CompositeDrawable
{
private readonly Slider slider;
private readonly int index;
private readonly Path path;
private readonly CircularContainer marker;
[Resolved]
private OsuColour colours { get; set; }
public ControlPointPiece(Slider slider, int index)
{
this.slider = slider;
this.index = index;
Origin = Anchor.Centre;
Size = new Vector2(10);
InternalChildren = new Drawable[]
{
path = new SmoothPath
{
BypassAutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
PathWidth = 1
},
marker = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
}
};
}
protected override void Update()
{
base.Update();
Position = slider.StackedPosition + slider.ControlPoints[index];
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marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
path.ClearVertices();
if (index != slider.ControlPoints.Length - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.ControlPoints[index + 1] - slider.ControlPoints[index]);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
protected override bool OnDragStart(DragStartEvent e) => true;
protected override bool OnDrag(DragEvent e)
{
if (index == 0)
{
// Special handling for the head - only the position of the slider changes
slider.Position += e.Delta;
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
var newControlPoints = slider.ControlPoints.ToArray();
for (int i = 1; i < newControlPoints.Length; i++)
newControlPoints[i] -= e.Delta;
slider.ControlPoints = newControlPoints;
slider.Curve.Calculate(true);
}
else
{
var newControlPoints = slider.ControlPoints.ToArray();
newControlPoints[index] += e.Delta;
slider.ControlPoints = newControlPoints;
slider.Curve.Calculate(true);
}
return true;
}
protected override bool OnDragEnd(DragEndEvent e) => true;
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private bool isSegmentSeparator
{
get
{
bool separator = false;
if (index < slider.ControlPoints.Length - 1)
separator |= slider.ControlPoints[index + 1] == slider.ControlPoints[index];
if (index > 0)
separator |= slider.ControlPoints[index - 1] == slider.ControlPoints[index];
return separator;
}
}
}
}