2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using osu.Game.Storyboards.Drawables;
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using System.Collections.Generic;
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namespace osu.Game.Storyboards
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{
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public class StoryboardLayer
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{
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2020-03-25 10:08:08 +08:00
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public readonly string Name;
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public readonly int Depth;
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public readonly bool Masking;
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public bool VisibleWhenPassing = true;
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public bool VisibleWhenFailing = true;
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2018-04-13 17:19:50 +08:00
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2019-03-26 15:16:28 +08:00
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public List<IStoryboardElement> Elements = new List<IStoryboardElement>();
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2018-04-13 17:19:50 +08:00
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2020-03-24 13:51:37 +08:00
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public StoryboardLayer(string name, int depth, bool masking = true)
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2018-04-13 17:19:50 +08:00
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{
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Name = name;
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Depth = depth;
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2020-03-24 13:51:37 +08:00
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Masking = masking;
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2018-04-13 17:19:50 +08:00
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}
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public void Add(IStoryboardElement element)
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{
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2019-03-26 15:16:28 +08:00
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Elements.Add(element);
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2018-04-13 17:19:50 +08:00
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}
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2021-05-25 15:17:28 +08:00
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public virtual DrawableStoryboardLayer CreateDrawable()
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2020-05-19 03:12:14 +08:00
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=> new DrawableStoryboardLayer(this) { Depth = Depth, Name = Name };
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2018-04-13 17:19:50 +08:00
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}
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}
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