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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineHitObjectBlueprint : SelectionBlueprint
{
private readonly Circle circle;
[UsedImplicitly]
private readonly Bindable<double> startTime;
public Action<DragEvent> OnDragHandled;
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private readonly DragBar dragBar;
private readonly List<Container> shadowComponents = new List<Container>();
private const float thickness = 5;
private const float shadow_radius = 5;
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private const float circle_size = 16;
public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
startTime = hitObject.StartTimeBindable.GetBoundCopy();
startTime.BindValueChanged(time => X = (float)time.NewValue, true);
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
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circle = new Circle
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{
Size = new Vector2(circle_size),
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
AlwaysPresent = true,
Colour = Color4.White,
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EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = shadow_radius,
Colour = Color4.Black
},
};
shadowComponents.Add(circle);
if (hitObject is IHasEndTime)
{
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DragBar dragBarUnderlay;
Container extensionBar;
AddRangeInternal(new Drawable[]
{
extensionBar = new Container
{
Masking = true,
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Size = new Vector2(1, thickness),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.X,
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EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = shadow_radius,
Colour = Color4.Black
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
}
},
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circle,
// only used for drawing the shadow
dragBarUnderlay = new DragBar(null),
// cover up the shadow on the join
new Box
{
Height = thickness,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
},
dragBar = new DragBar(hitObject) { OnDragHandled = e => OnDragHandled?.Invoke(e) },
});
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shadowComponents.Add(dragBarUnderlay);
shadowComponents.Add(extensionBar);
}
else
{
AddInternal(circle);
}
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updateShadows();
}
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protected override void Update()
{
base.Update();
// no bindable so we perform this every update
Width = (float)(HitObject.GetEndTime() - HitObject.StartTime);
}
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protected override bool ShouldBeConsideredForInput(Drawable child) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
base.ReceivePositionalInputAt(screenSpacePos) ||
circle.ReceivePositionalInputAt(screenSpacePos) ||
dragBar?.ReceivePositionalInputAt(screenSpacePos) == true;
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protected override void OnSelected()
{
updateShadows();
}
private void updateShadows()
{
foreach (var s in shadowComponents)
{
if (State == SelectionState.Selected)
{
s.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = shadow_radius / 2,
Colour = Color4.Orange,
};
}
else
{
s.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = shadow_radius,
Colour = State == SelectionState.Selected ? Color4.Orange : Color4.Black
};
}
}
}
protected override void OnDeselected()
{
updateShadows();
}
public override Quad SelectionQuad
{
get
{
// correctly include the circle in the selection quad region, as it is usually outside the blueprint itself.
var leftQuad = circle.ScreenSpaceDrawQuad;
var rightQuad = dragBar?.ScreenSpaceDrawQuad ?? ScreenSpaceDrawQuad;
return new Quad(leftQuad.TopLeft, Vector2.ComponentMax(rightQuad.TopRight, leftQuad.TopRight),
leftQuad.BottomLeft, Vector2.ComponentMax(rightQuad.BottomRight, leftQuad.BottomRight));
}
}
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
public class DragBar : Container
{
private readonly HitObject hitObject;
[Resolved]
private Timeline timeline { get; set; }
public Action<DragEvent> OnDragHandled;
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public override bool HandlePositionalInput => hitObject != null;
public DragBar(HitObject hitObject)
{
this.hitObject = hitObject;
CornerRadius = 2;
Masking = true;
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Size = new Vector2(5, 1);
Anchor = Anchor.CentreRight;
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Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
{
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new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
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protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private bool hasMouseDown;
protected override bool OnMouseDown(MouseDownEvent e)
{
hasMouseDown = true;
updateState();
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
hasMouseDown = false;
updateState();
base.OnMouseUp(e);
}
private void updateState()
{
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Colour = IsHovered || hasMouseDown ? Color4.OrangeRed : Color4.White;
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}
protected override bool OnDragStart(DragStartEvent e) => true;
[Resolved]
private EditorBeatmap beatmap { get; set; }
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[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
OnDragHandled?.Invoke(e);
var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition);
switch (hitObject)
{
case IHasRepeats repeatHitObject:
// find the number of repeats which can fit in the requested time.
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
var proposedCount = (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1;
if (proposedCount == repeatHitObject.RepeatCount || proposedCount < 0)
return;
repeatHitObject.RepeatCount = proposedCount;
break;
case IHasEndTime endTimeHitObject:
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var snappedTime = beatSnapProvider.SnapTime(time);
if (endTimeHitObject.EndTime == snappedTime || snappedTime <= hitObject.StartTime)
return;
endTimeHitObject.EndTime = snappedTime;
break;
}
beatmap.UpdateHitObject(hitObject);
}
protected override void OnDragEnd(DragEndEvent e)
{
base.OnDragEnd(e);
OnDragHandled?.Invoke(null);
}
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}
}
}