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osu-lazer/osu.Game.Tests/Skins/TestSceneSkinProvidingContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
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using osu.Game.Audio;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Skins
{
[HeadlessTest]
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public partial class TestSceneSkinProvidingContainer : OsuTestScene
{
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[Resolved]
private IRenderer renderer { get; set; }
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/// <summary>
/// Ensures that the first inserted skin after resetting (via source change)
/// is always prioritised over others when providing the same resource.
/// </summary>
[Test]
public void TestPriorityPreservation()
{
TestSkinProvidingContainer provider = null;
TestSkin mostPrioritisedSource = null;
AddStep("setup sources", () =>
{
var sources = new List<TestSkin>();
for (int i = 0; i < 10; i++)
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sources.Add(new TestSkin(renderer));
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mostPrioritisedSource = sources.First();
Child = provider = new TestSkinProvidingContainer(sources);
});
AddAssert("texture provided by expected skin", () =>
{
return provider.FindProvider(s => s.GetTexture(TestSkin.TEXTURE_NAME) != null) == mostPrioritisedSource;
});
AddStep("trigger source change", () => provider.TriggerSourceChanged());
AddAssert("texture still provided by expected skin", () =>
{
return provider.FindProvider(s => s.GetTexture(TestSkin.TEXTURE_NAME) != null) == mostPrioritisedSource;
});
}
private partial class TestSkinProvidingContainer : SkinProvidingContainer
{
private readonly IEnumerable<ISkin> sources;
public TestSkinProvidingContainer(IEnumerable<ISkin> sources)
{
this.sources = sources;
}
public new void TriggerSourceChanged() => base.TriggerSourceChanged();
protected override void RefreshSources()
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{
SetSources(sources);
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}
}
private class TestSkin : ISkin
{
public const string TEXTURE_NAME = "virtual-texture";
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private readonly IRenderer renderer;
public TestSkin(IRenderer renderer)
{
this.renderer = renderer;
}
public Drawable GetDrawableComponent(ISkinComponentLookup lookup) => throw new System.NotImplementedException();
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
if (componentName == TEXTURE_NAME)
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return renderer.WhitePixel;
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return null;
}
public ISample GetSample(ISampleInfo sampleInfo) => throw new System.NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new System.NotImplementedException();
}
}
}