1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 01:07:25 +08:00
osu-lazer/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHit.cs

25 lines
696 B
C#
Raw Normal View History

2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Objects.Legacy.Osu
{
/// <summary>
/// Legacy osu! Hit-type, used for parsing Beatmaps.
/// </summary>
internal sealed class ConvertHit : HitObject, IHasPosition, IHasCombo
{
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
public bool NewCombo { get; set; }
2018-05-11 14:31:36 +08:00
protected override HitWindows CreateHitWindows() => new ConvertOsuHitWindows();
2018-04-13 17:19:50 +08:00
}
}