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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
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using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
private readonly Spinner spinner;
public readonly SpinnerDisc Disc;
public readonly SpinnerTicks Ticks;
private readonly SpinnerSpmCounter spmCounter;
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private readonly Container mainContainer;
public readonly SpinnerBackground Background;
private readonly Container circleContainer;
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private readonly CirclePiece circle;
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private readonly GlowPiece glow;
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private readonly SpriteIcon symbol;
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private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c");
private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c");
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private Color4 normalColour;
private Color4 completeColour;
public DrawableSpinner(Spinner s) : base(s)
{
Origin = Anchor.Centre;
Position = s.Position;
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RelativeSizeAxes = Axes.Both;
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// we are slightly bigger than our parent, to clip the top and bottom of the circle
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Height = 1.3f;
spinner = s;
Children = new Drawable[]
{
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circleContainer = new Container
{
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AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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glow = new GlowPiece(),
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circle = new CirclePiece
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{
Position = Vector2.Zero,
Anchor = Anchor.Centre,
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},
new RingPiece(),
symbol = new SpriteIcon
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(48),
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Icon = FontAwesome.fa_asterisk,
Shadow = false,
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},
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}
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},
mainContainer = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
{
Background = new SpinnerBackground
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{
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Alpha = 0.6f,
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
Disc = new SpinnerDisc(spinner)
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{
Scale = Vector2.Zero,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
circleContainer.CreateProxy(),
Ticks = new SpinnerTicks
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
},
spmCounter = new SpinnerSpmCounter
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Y = 120,
Alpha = 0
}
};
}
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
if (Progress >= 1 && !Disc.Complete)
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{
Disc.Complete = true;
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const float duration = 200;
Disc.FadeAccent(completeColour, duration);
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Background.FadeAccent(completeColour, duration);
Background.FadeOut(duration);
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circle.FadeColour(completeColour, duration);
glow.FadeColour(completeColour, duration);
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}
if (!userTriggered && Time.Current >= spinner.EndTime)
{
if (Progress >= 1)
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (Progress > .9)
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (Progress > .75)
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else if (Time.Current >= spinner.EndTime)
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
}
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColour = baseColour;
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Background.AccentColour = normalColour;
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completeColour = colours.YellowLight.Opacity(0.75f);
Disc.AccentColour = fillColour;
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circle.Colour = colours.BlueDark;
glow.Colour = colours.BlueDark;
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}
protected override void Update()
{
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && Disc.Tracking)
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spmCounter.FadeIn(FadeInDuration);
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base.Update();
}
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protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
spmCounter.SetRotation(Disc.RotationAbsolute);
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float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
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symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
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}
protected override void UpdatePreemptState()
{
base.UpdatePreemptState();
circleContainer.ScaleTo(spinner.Scale * 0.3f);
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
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Disc.RotateTo(-720);
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symbol.RotateTo(-720);
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mainContainer
.ScaleTo(0)
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
.Then()
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.ScaleTo(1, 500, Easing.OutQuint);
}
protected override void UpdateCurrentState(ArmedState state)
{
var sequence = this.Delay(spinner.Duration).FadeOut(160);
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switch (state)
{
case ArmedState.Hit:
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sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
break;
case ArmedState.Miss:
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sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}
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Expire();
}
}
}