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osu-lazer/osu.Game.Rulesets.Catch/Edit/Blueprints/CatchPlacementBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
where THitObject : CatchHitObject, new()
{
protected new THitObject HitObject => (THitObject)base.HitObject;
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
[Resolved]
private Playfield playfield { get; set; }
public CatchPlacementBlueprint()
: base(new THitObject())
{
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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}
}