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osu-lazer/osu.Game.Tournament/Screens/Gameplay/Components/TeamDisplay.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osuTK;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
public class TeamDisplay : DrawableTournamentTeam
{
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private readonly TeamScore score;
private bool showScore;
public bool ShowScore
{
get => showScore;
set
{
if (showScore == value)
return;
showScore = value;
if (IsLoaded)
updateDisplay();
}
}
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public TeamDisplay(TournamentTeam team, TeamColour colour, Bindable<int?> currentTeamScore, int pointsToWin)
: base(team)
{
AutoSizeAxes = Axes.Both;
bool flip = colour == TeamColour.Red;
var anchor = flip ? Anchor.TopLeft : Anchor.TopRight;
Flag.RelativeSizeAxes = Axes.None;
Flag.Scale = new Vector2(0.8f);
Flag.Origin = anchor;
Flag.Anchor = anchor;
Margin = new MarginPadding(20);
InternalChild = new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Children = new Drawable[]
{
Flag,
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Origin = anchor,
Anchor = anchor,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Origin = anchor,
Anchor = anchor,
Children = new Drawable[]
{
new DrawableTeamHeader(colour)
{
Scale = new Vector2(0.75f),
Origin = anchor,
Anchor = anchor,
},
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score = new TeamScore(currentTeamScore, colour, pointsToWin)
{
Origin = anchor,
Anchor = anchor,
}
}
},
new TournamentSpriteTextWithBackground(team?.FullName.Value ?? "???")
{
Scale = new Vector2(0.5f),
Origin = anchor,
Anchor = anchor,
},
}
},
}
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateDisplay();
FinishTransforms(true);
}
private void updateDisplay()
{
score.FadeTo(ShowScore ? 1 : 0, 200);
}
}
}