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osu-lazer/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
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public partial class DrawableTestHit : DrawableHit
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{
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public readonly HitResult Type;
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public DrawableTestHit(Hit hit, HitResult type = HitResult.Great, bool kiai = false)
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: base(hit)
{
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Type = type;
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new EffectControlPoint { KiaiMode = kiai });
HitObject.ApplyDefaults(controlPoints, new BeatmapDifficulty());
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}
protected override void UpdateInitialTransforms()
{
// base implementation in DrawableHitObject forces alpha to 1.
// suppress locally to allow hiding the visuals wherever necessary.
}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Result.Type = Type;
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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}
}